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Claydon High School

Computer Science    KS3

Head of Faculty: Ms Fisk

Computer Science teacher: Mr W Melton

 

In Computer Science, students will learn about how computers and computer systems work, how they are designed and programmed, how to apply 'computational thinking' to problem solve and how to make the best use of information technology. 

Within Computer Science there are three strands: Computer Science, Information Technology and Digital Literacy. Students will learn new ideas and skills such as problem solving and how to develop algorithms to code solutions. Students are encouraged to seek advice from fellow students and support each other to foster an ethos of collaborative working, where students are willing to share ideas and solutions.

Facilities

In addition to the main teaching suite of 32 networked computers, the school has 3 other computer suites of similar size and many smaller clusters in other subject areas. Students are able to access their work from any computer in the school.

At present, the computers operate on Windows 7, and students use Microsoft Office 2010 for the majority of their work, though we also have our own Goggle domain for school use. Students are being taught how to use a range of Google documents as an alternative form of software that they can use at home and at school.

What will I learn?

Students will develop ‘Google Suite’ software skills throughout Years 7-9. Students will use computer programming languages such as Scratch 2, Python 3 and HTML5 to complete projects and code solutions to given problems. In Year 7, students learn about e-Safety and the rules they need to follow to ensure they are kept safe when using digital devices online.

 

Year 7

Year 8

Year 9

Using Google Apps

Getting organised and using Google school account.

Programming Basics

Formal introduction to programming.

HTML5 & CSS

Introduction to web design and how to create webpages.

E-Safety

Being safe online and awareness of cyber-crime.

Codecademy – Python 3

Apply a range of programming techniques to a range of contexts.

Codecademy – HTML5 & CSS

Apply a range of programming techniques to a range of contexts.

Scratch 2 Programming

Basic programming for a purpose.

Python 3 Challenges

Problem solving and coding solutions project.

DT Project HTML Website

Showcasing a DT project with images and commentary as a website or web blog.

 How will I be assessed?

In Computer Science, we use an eBook based upon a Google document. Students record evidence for assessment tasks, share and review their progress and get a grade. Students receive written feedback on how to improve and the current level of attainment is also provided to allow students to reflect on and improve their learning. 

An online end of unit test is completed towards the end of each unit, along with homework tasks which are made available through Google Classroom.